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// <copyright file="PrivilegeEnabler.cs" company="Nick Lowe">
// Copyright © Nick Lowe 2009
// </copyright>
// <author>Nick Lowe</author>
// <email>nick@int-r.net</email>
// <url>http://processprivileges.codeplex.com/</url>
namespace ProcessPrivileges
{
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Security.Permissions;
/// <summary>Enables privileges on a process in a safe way, ensuring that they are returned to their original state when an operation that requires a privilege completes.</summary>
/// <example>
/// <code>
/// using System;
/// using System.Diagnostics;
/// using ProcessPrivileges;
///
/// internal static class PrivilegeEnablerExample
/// {
/// public static void Main()
/// {
/// Process process = Process.GetCurrentProcess();
///
/// using (new PrivilegeEnabler(process, Privilege.TakeOwnership))
/// {
/// // Privilege is enabled within the using block.
/// Console.WriteLine(
/// "{0} => {1}",
/// Privilege.TakeOwnership,
/// process.GetPrivilegeState(Privilege.TakeOwnership));
/// }
///
/// // Privilege is disabled outside the using block.
/// Console.WriteLine(
/// "{0} => {1}",
/// Privilege.TakeOwnership,
/// process.GetPrivilegeState(Privilege.TakeOwnership));
/// }
/// }
/// </code>
/// </example>
/// <remarks>
/// <para>When disabled, privileges are enabled until the instance of the PrivilegeEnabler class is disposed.</para>
/// <para>If the privilege specified is already enabled, it is not modified and will not be disabled when the instance of the PrivilegeEnabler class is disposed.</para>
/// <para>If desired, multiple privileges can be specified in the constructor.</para>
/// <para>If using multiple instances on the same process, do not dispose of them out-of-order. Making use of a using statement, the recommended method, enforces this.</para>
/// <para>For more information on privileges, see:</para>
/// <para><a href="http://msdn.microsoft.com/en-us/library/aa379306.aspx">Privileges</a></para>
/// <para><a href="http://msdn.microsoft.com/en-us/library/bb530716.aspx">Privilege Constants</a></para>
/// </remarks>
public sealed class PrivilegeEnabler : IDisposable
{
private static readonly Dictionary<Privilege, PrivilegeEnabler> sharedPrivileges =
new Dictionary<Privilege, PrivilegeEnabler>();
private static readonly Dictionary<Process, AccessTokenHandle> accessTokenHandles =
new Dictionary<Process, AccessTokenHandle>();
private AccessTokenHandle accessTokenHandle;
private bool disposed;
private bool ownsHandle;
private Process process;
/// <summary>Initializes a new instance of the PrivilegeEnabler class.</summary>
/// <param name="accessTokenHandle">The <see cref="AccessTokenHandle"/> for a <see cref="Process"/> on which privileges should be enabled.</param>
/// <exception cref="InvalidOperationException">Thrown when another instance exists and has not been disposed.</exception>
/// <permission cref="SecurityAction.LinkDemand">Requires the immediate caller to have FullTrust.</permission>
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
public PrivilegeEnabler(AccessTokenHandle accessTokenHandle)
{
this.accessTokenHandle = accessTokenHandle;
}
/// <summary>Initializes a new instance of the PrivilegeEnabler class.</summary>
/// <param name="process">The <see cref="Process"/> on which privileges should be enabled.</param>
/// <exception cref="InvalidOperationException">Thrown when another instance exists and has not been disposed.</exception>
/// <permission cref="SecurityAction.LinkDemand">Requires the immediate caller to have FullTrust.</permission>
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
public PrivilegeEnabler(Process process)
{
lock (accessTokenHandles)
{
if (accessTokenHandles.ContainsKey(process))
{
this.accessTokenHandle = accessTokenHandles[process];
}
else
{
this.accessTokenHandle =
process.GetAccessTokenHandle(TokenAccessRights.AdjustPrivileges | TokenAccessRights.Query);
accessTokenHandles.Add(process, this.accessTokenHandle);
this.ownsHandle = true;
}
}
this.process = process;
}
/// <summary>Initializes a new instance of the PrivilegeEnabler class with the specified privileges to be enabled.</summary>
/// <param name="accessTokenHandle">The <see cref="AccessTokenHandle"/> for a <see cref="Process"/> on which privileges should be enabled.</param>
/// <param name="privileges">The privileges to be enabled.</param>
/// <exception cref="Win32Exception">Thrown when an underlying Win32 function call does not succeed.</exception>
/// <permission cref="SecurityAction.LinkDemand">Requires the immediate caller to have FullTrust.</permission>
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
public PrivilegeEnabler(AccessTokenHandle accessTokenHandle, params Privilege[] privileges)
: this(accessTokenHandle)
{
foreach (Privilege privilege in privileges)
{
this.EnablePrivilege(privilege);
}
}
/// <summary>Initializes a new instance of the PrivilegeEnabler class with the specified privileges to be enabled.</summary>
/// <param name="process">The <see cref="Process"/> on which privileges should be enabled.</param>
/// <param name="privileges">The privileges to be enabled.</param>
/// <exception cref="Win32Exception">Thrown when an underlying Win32 function call does not succeed.</exception>
/// <permission cref="SecurityAction.LinkDemand">Requires the immediate caller to have FullTrust.</permission>
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
public PrivilegeEnabler(Process process, params Privilege[] privileges)
: this(process)
{
foreach (Privilege privilege in privileges)
{
this.EnablePrivilege(privilege);
}
}
/// <summary>Finalizes an instance of the PrivilegeEnabler class.</summary>
~PrivilegeEnabler()
{
this.InternalDispose();
}
/// <summary>Disposes of an instance of the PrivilegeEnabler class.</summary>
/// <exception cref="Win32Exception">Thrown when an underlying Win32 function call does not succeed.</exception>
/// <permission cref="SecurityAction.Demand">Requires the call stack to have FullTrust.</permission>
[PermissionSetAttribute(SecurityAction.Demand, Name = "FullTrust")]
public void Dispose()
{
this.InternalDispose();
GC.SuppressFinalize(this);
}
/// <summary>Enables the specified <see cref="Privilege"/>.</summary>
/// <param name="privilege">The <see cref="Privilege"/> to be enabled.</param>
/// <returns>
/// <para>Result from the privilege adjustment.</para>
/// <para>If the <see cref="Privilege"/> is already enabled, <see cref="AdjustPrivilegeResult.None"/> is returned.</para>
/// <para>If the <see cref="Privilege"/> is owned by another instance of the PrivilegeEnabler class, <see cref="AdjustPrivilegeResult.None"/> is returned.</para>
/// <para>If a <see cref="Privilege"/> is removed from a process, it cannot be enabled.</para>
/// </returns>
/// <remarks>
/// <para>When disabled, privileges are enabled until the instance of the PrivilegeEnabler class is disposed.</para>
/// <para>If the privilege specified is already enabled, it is not modified and will not be disabled when the instance of the PrivilegeEnabler class is disposed.</para>
/// </remarks>
/// <exception cref="Win32Exception">Thrown when an underlying Win32 function call does not succeed.</exception>
/// <permission cref="SecurityAction.LinkDemand">Requires the immediate caller to have FullTrust.</permission>
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
public AdjustPrivilegeResult EnablePrivilege(Privilege privilege)
{
lock (sharedPrivileges)
{
if (!sharedPrivileges.ContainsKey(privilege) &&
this.accessTokenHandle.GetPrivilegeState(privilege) == PrivilegeState.Disabled &&
this.accessTokenHandle.EnablePrivilege(privilege) == AdjustPrivilegeResult.PrivilegeModified)
{
sharedPrivileges.Add(privilege, this);
return AdjustPrivilegeResult.PrivilegeModified;
}
return AdjustPrivilegeResult.None;
}
}
[PermissionSetAttribute(SecurityAction.LinkDemand, Name = "FullTrust")]
private void InternalDispose()
{
if (!this.disposed)
{
lock (sharedPrivileges)
{
Privilege[] privileges = sharedPrivileges
.Where(keyValuePair => keyValuePair.Value == this)
.Select(keyValuePair => keyValuePair.Key)
.ToArray();
foreach (Privilege privilege in privileges)
{
this.accessTokenHandle.DisablePrivilege(privilege);
sharedPrivileges.Remove(privilege);
}
if (this.ownsHandle)
{
this.accessTokenHandle.Dispose();
lock (this.accessTokenHandle)
{
accessTokenHandles.Remove(this.process);
}
}
this.accessTokenHandle = null;
this.ownsHandle = false;
this.process = null;
this.disposed = true;
}
}
}
}
}